# Nous-approved MCP catalog entry. # Presence in this directory = approval. Merged via PR review. manifest_version: 1 name: blender description: Drive a live Blender session — modeling, scenes, and renders. source: https://github.com/ahujasid/blender-mcp # ahujasid/blender-mcp (MIT, PyPI: blender-mcp) is the de-facto standard # Blender MCP. It is a bridge with two halves: # 1. This stdio server (uvx blender-mcp), which Hermes launches. # 2. An addon (addon.py) running inside Blender that opens a local command # socket on 127.0.0.1:9876. The stdio server relays to it. # There is nothing to git-clone on the Hermes side — uvx resolves the package — # so no install block. The in-Blender addon setup is covered in post_install. # # Why not Blender's official MCP (blender.org/lab): it requires Blender 5.1+ # and targets scene analysis/documentation rather than asset creation. This # server works across Blender 3.x/4.x and exposes full modeling control. transport: type: stdio command: "uvx" # Pinned per catalog dependency policy: exact version, and the release must # be at least 2 weeks old at pin time (supply-chain cooldown — same rule as # pyproject.toml dependencies). 1.6.4 released 2026-06-11. The catalog never # auto-updates; bumping the pin is a PR to this manifest. args: - "blender-mcp==1.6.4" version: "1.6.4" env: # Upstream ships anonymous telemetry, on by default. Hermes policy is # no outbound telemetry without explicit opt-in, so the catalog entry # disables it. Remove this line only if you deliberately want it on. DISABLE_TELEMETRY: "true" # The Blender addon binds 127.0.0.1 only and has no auth of its own; the # stdio server needs no credentials. Optional integrations (Sketchfab, # Hyper3D Rodin, Hunyuan3D) take API keys entered in the addon's N-panel # inside Blender, not via Hermes env. auth: type: none # Tool selection at install time: # The server advertises 22 tools. 18 of them front optional third-party asset # services (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D) that are dead # weight unless the matching integration is enabled in the addon panel — and # upstream has no server-side trim mechanism, so without a filter every one # of them costs schema tokens on every API call. Default to the core surface: # scene/object inspection, viewport screenshots, and code execution, which is # the complete modeling/render capability. Users who enable an asset service # in the addon can opt into its tools with `hermes mcp configure blender`. tools: default_enabled: - get_scene_info - get_object_info - get_viewport_screenshot - execute_blender_code post_install: | This entry launches the bridge server, but the bridge talks to an addon INSIDE a running Blender (3.0+). One-time setup: 1. Download addon.py from https://github.com/ahujasid/blender-mcp (raw file: https://raw.githubusercontent.com/ahujasid/blender-mcp/main/addon.py) 2. Blender > Edit > Preferences > Add-ons > Install... > select addon.py, then enable "Interface: Blender MCP". 3. In the 3D viewport press N, open the "BlenderMCP" tab, click "Connect to Claude" (starts the local socket on 127.0.0.1:9876). Blender must be RUNNING with the addon connected before the tools work — start Blender first, then your Hermes session. The addon refuses to start under `blender -b` (background mode): its command queue runs on UI timers. On a machine without a display, run Blender under a virtual one: xvfb-run blender (or Xvfb :99 & DISPLAY=:99 blender) GPU rendering (Cycles/OptiX) works fine under Xvfb. SECURITY: execute_blender_code runs arbitrary Python inside Blender with no sandbox — same trust level as the terminal tool. Upstream telemetry is disabled via DISABLE_TELEMETRY in this entry's env block. The 18 asset-service tools (PolyHaven/Sketchfab/Hyper3D/Hunyuan3D) are off by default. To use one: enable the service in the addon's BlenderMCP panel (API key there if required), then `hermes mcp configure blender` and tick its tools. PolyHaven is free and keyless; the others need accounts. If Hermes and Blender run on different machines, note that file paths in execute_blender_code (texture loads, exports) resolve on the BLENDER host's filesystem, not where Hermes runs.